Tagged with Apollo

Loading and Saving External XML Data in AIR (Apollo)

I just finished an AIR (Apollo) application that loads and saves data from an external XML file. I figured I would share the code to accomplish this task as there is not a lot of Apollo info around at this time.

First off lets start with loading an XML file and reading its contents. I realize that there are much easier ways to load XML into Flash than this, but the advantage here is that I can use File.applicationResourceDirectory which allows me to target the installation directory for the XML file that was included with the AIR package. In this snippet I am using the synchronous open method. This essentially pauses everything else in the Flash movie until it has completed its task (opening the file).

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Try Apollo For Yourself

You can finally try Apollo for yourself. The alpha version of Apollo was released to the public on Adobe Labs this morning. This version lacks a lot of functionality that the final product will have, but gives us a chance to get our feet wet in the meantime.

You can download it here: http://labs.adobe.com/technologies/apollo/

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